@article{142811, keywords = {Humans, rotation, Adaptation, Physiological, Female, Male, User-Computer Interface, Adult, Orientation, Space Perception, Problem Solving, Maze Learning}, author = {Aflalo and Graziano}, title = {Four-dimensional spatial reasoning in humans}, abstract = { Human subjects practiced navigation in a virtual, computer-generated maze that contained 4 spatial dimensions rather than the usual 3. The subjects were able to learn the spatial geometry of the 4-dimensional maze as measured by their ability to perform path integration, a standard test of spatial ability. They were able to travel down a winding corridor to its end and then point back accurately toward the occluded origin. One interpretation is that the brain substrate for spatial navigation is not a built-in map of the 3-dimensional world. Instead it may be better described as a set of general rules for manipulating spatial information that can be applied with practice to a diversity of spatial frameworks. }, year = {2008}, journal = {Journal of Experimental Psychology, Human Perception and Performance}, volume = {34}, pages = {1066-1077}, issn = {0096-1523}, url = {https://psycnet.apa.org/record/2008-13337-002}, doi = {10.1037/0096-1523.34.5.1066}, language = {eng}, }